Battlefield 5 begins with a solemn prologue in which you play a group of doomed soldiers who die more and more horribly. I assume the intent is to cause war vanity and horror. But it feels weird in a game where you can wear a Union Jack mask, jump from an airplane into the air, land on your feet, and then hit the Nazis with a game of cricket on your head.

Developer DICE doesn’t seem to determine if war is hell or just hell, which creates a wild internal dissonance. The infamous chaotic battlefield is by no means an accurate estimate of the real, brutal war that brought the soldier an anxious shout of “I want to go home!” Yell. If it leaks, it will only look a little sticky. The Swedish studio has to admit that its game is really just a fun, silly, knocking shooter for what it does best.

The battlefield 5 can be exciting due to the thickness of the firefight due to screaming planes, tanks jumping past and far-flung shooting targets. And dense, detailed maps only add to the unrest, especially the ruins of Rotterdam, which was bombed in the midst of post-apocalyptic destruction. When 64 players fight together, few multiplayer games are so furious. A welcome reminder of World War II brings back fond memories of the first wave of Battlefield games.

War games

This chaos also leads to fascinating moments that can almost be written, like the Spitfire, which I saw flying too low, and the buzzing church bell that cut a hole in the side of the wing, leaving dust and dirt. But this can also act against it, and I have lost the encounter with the visual computing vikoistan: Usually the corpses, which prevent the landscape or swinging like necromancy, will survive.

This is a series known for its destruction, but now you can also build things. Strike with your hammer and certain areas of the map – usually around checkpoints – you will see the glittering outlines of sandbags, barbed wire and other reinforcements under construction. Any class can build them, and you don’t have to gather resources or anything, but the process is slow and leaves you attacking while you wait for the meter to tick slowly.

A good example of this is on the aerodrome map, where the deck, Czech silos, and other obstacles that make the opponent’s life more difficult can block the entrance to the large hall. On some maps, you can even dig wells to safely move other troops. It never seems that the outcome of the battle depends on building these 40s, but they can really change the course of the map.

Speaking of the card, it’s any kind of bag, but some of them are the best on Battlefield. Twisted Steel is a clear highlight: a wide, swampy map of France dominated by a huge bridge, some of which has collapsed dramatically. Below the structure is a Finnish forest where you can argue, but it’s on a bridge where the most interesting shots inevitably take place strategically around two abductions at both ends.

When a hostile team dominates the bridge, it’s a fun and satisfying challenge to push it back from them. Its elevated location gives snipers an excellent vantage point in the buildings in and out of the swamp, but luckily the bridge is full of ruins and burning wrecks that provide just enough protection for another team to penetrate and tear the area back.