The problem of war
The problem with War Thunder is that it’s a game that constantly ranges from ‘big’ to insanely frustrating, often during the same session. It’s a game I love, except for all the times I’m ready to bomb your hard drive.
In every session, something technically annoying goes wrong. I often get an authentication error and can’t log in to my account. A few minutes later it works again. Sometimes the drivers get mixed up. All settings are gone and I have to map out everything that is the most tedious and painstaking task in flight simulations. Do not even spend time on a guided activity. He’s the least powerful wizard on this side of Oz.
Or is it just the weird texture flaw I get from the cockpit view when the world turns into a blur, thanks to clutter, but it looks perfect when I just switch to another camera.
War Thunder often looks like a shabby structure. For many places, it looks unfinished or buggy. It would be painful, except at all times when it is truly sublime.
At its best, War Thunder is an unusually beautiful and sweet game. The game is breathtaking when you are in the air across soaring mountain valleys or Pacific atolls. Simply a plane through the clouds, where the world disappears in the fog outside the wings when condensed water sways over the canopy, leaving room for the most special joy and happiness when you collide with a clear sky. I feel like being at the helm of a plane playing between the peaks and valleys of a cloud formation. This is twice as true when using special flight simulation devices such as TrackIR main tracking and a flying stick.
More importantly, the Thunder War air battle is simply one of the best and most powerful things I have ever experienced. The machines of the war world are not far from coming; His machines are too limited for the simple physics of the game. It’s a shooting game where your character is an airplane. In War Thunder, I always feel like I’m in the cockpit, and every kill is a story to tell.
Even in arcade environments where the planes are very forgiving and each fight is basically a dog fight, War Thunder forces players to learn and use basic flying movements and air tactics. Combining all the songs is very difficult but also very satisfying. It is not long to say that War Thunder is a red-air orchestra.
You can also add realism that eliminates delay and leads you to more diverse tactical situations. Instead of fighting to shoot down all your opposing team’s tanks or air bases, you can fight on an air support ship in the Pacific or try to bring bombers to the target. Aircraft are much harder to control and the stakes are much higher, but that only adds authenticity.
If only War Thunder would stay high. But unfortunately, the introduction of tanks rushed to the ground.
If the air battle is fast and graceful, tanks will be hoarse and cheeky. Movements related to realism only bring things up. Early tanks stop in the mildest slopes, and the War Thunder constantly overestimates my interest in controlling the tank’s manual transmission. It’s like cutting a snail.
Slowmotion increases the combat system where the first targeted person is likely to kill. Battlefields meander too often for careful hiking, and if you achieve a good position, the pace of the glacier has spent a quarter of the combat time.
The War Thunder technology tree is full of weird sidebars and too many margin upgrades instead of everything being designed in a simple step-by-step process. In addition, the currency and research needed to advance to the second and third levels of the game will lead to real algae. Premium currency helps to remedy this to some extent, but unless you are ready to drop real cash to buy aircraft, be prepared to warn.
Although I’m frustrated with War Thunder limitations, nothing else gets you in the middle of a dogfight so easy. As I run after the enemy fighter jets, I throw my visor over the cockpit and watch the bullets sway in the fuselage until it disintegrates like a crushed dragon I feel transported. I’m an ace, heaven’s host.