The dragon rises

Infinity Ward is a liar. An excellent liar with wonderful, irresistible lies, yet a liar. Modern warfare games claim to show players the future of professional conflicts, a virtual version of the horrors and excitement that will soon eat soldiers to their own advantage. We swallow the story. Who knows if Call of Duty will be funded by the U.S. military like many Hollywood action filmmakers? It would certainly be well spent money. As a recruiting tool for the Army, the series is second to none: How many young men have been attracted to the real battlefields that inspired them to join these virtual battlefields?

But the relentless fireworks of grenade launchers and corridors from Modern Warfare, Michael Bay’s stylish pieces, are really only an estimate of the battle’s theme park. The smooth drama that largely flows without the shock of reality is a roller coaster with a heart theme rather than just training tools. As a result, in a distant theater of war, a player soldier lies face down, his friends die around, no checkpoints controlling his progress or saving progress, cursing the day he swallowed a lie. The Codemasters rise up next to him, kneel, and press Operation Flashpoint: Dragon Rising into their wounds, whispering, “If you were the truth, soldier, you should have played this.”

Task 7: leaky edge.

My group of four men is close to the edge of the fight, but not close enough. It’s a long walk to the first destination: the enemy’s AT team is blocking a road that needs to be cleared before our vehicles can continue. If you want to do something during a Flashpoint mission, go for it. The game’s much-discussed 55-mile raffle can be a great pride, but start weighing in if you have to wander over it. As a simulation, even these suitable Marines call fast enough while running on full skin, and their heart rate vibrates rapidly high through the controller. Also, lift your stray ball so that you do not run into anything in a hurry.

For example, I have the command when I am close to a number of armored vehicles: two off the back, one attached to the rifle; I’m driving. The road is ahead of a clear, enlightened, green and brown next generation without interrupting the movement of the enemy. Foot down I still call the top map point, but before saving input, there is a switch and the screen goes blank. In Operation Flashpoint, as in war, there are no archangels that can intercept the transition from this world to the next. Death is immediate, usually unexpected and never insignificant. I didn’t even see my mind squirt into the windshield or the faint, cold laugh of the sniper snatching a photo three miles away.

When it comes to military simulations, console players have been poorly served in recent years. The move of the Ghost Recon series from Xbox to Xbox 360 changed the game from an army simulation to an army roller coaster and removed one of the most popular serious multiplayer games from Xbox Live. The dragon rises up to this long empty niche, his attempts mainly hate huge maps, planting paths through enemy patrols before inches are brought in by undergrowth, flickering breathing, knees.

In a single-player 11-mission campaign, you take over a four-man team of US Navy soldiers who take over the Chinese military to liberate the Russian island, which has been taken over by the PLA. Each mission is divided into a handful of targets that you can freely reach in almost any way you want: a direct bird’s eye view using enemy machine guns or swinging detours around the island. Emphasizing realism means that despite modern weapons, you can not guarantee a main button just because you have one fully installed. For players with the latest FPS hair titles spoiled, this is a rude awakening. Do you want to switch from assault rifle to shotgun? Then go through a careful 10 second animation where you place the gun on the ground before opening the missile and putting the ginger in. Each movement must be pulled carefully, reducing the attack distance, taking advantage of terrain and islands with many leaves, think like a soldier and not a hero in an action game.